VertexLitGeneric
{
$baseTexture "models\player\vad36csgo\BalkanTerroristUpperBody_d1"
$bumpmap "models\player\vad36csgo\BalkanTerroristUpperBody_n"
$phong 1
$phongboost 1
$phongexponent 9
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.3 3 30]"
$nodecal 1
$ambientocclusion 1
}